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Old Mar 07, 2006, 11:30 AM // 11:30   #1
Wilds Pathfinder
 
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Default Change regarding half cast/recharge

I liked it better when it was x% chance for fast cast/ recharge.
Half cast makes my setup useless and therefore the bonuses are also useless.

This game is so minimalist as it is (which isn't always a bad thing), why did they make it worse?

I think a better solution would be x% chance for INSTANT cast or recharge. This would make the weapons/ offhands exciting to use.
Think about it.
This game is getting boring enough, having to put up with a slow recharge/ cast instead of a hell-ishly slow recharge/ cast isn't helping.

If you feel this way say something here.
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Old Mar 07, 2006, 12:10 PM // 12:10   #2
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Quote:
Originally Posted by Fr_3_aK
I liked it better when it was x% chance for fast cast/ recharge.
Half cast makes my setup useless and therefore the bonuses are also useless.

This game is so minimalist as it is (which isn't always a bad thing), why did they make it worse?

I think a better solution would be x% chance for INSTANT cast or recharge. This would make the weapons/ offhands exciting to use.
Think about it.
This game is getting boring enough, having to put up with a slow recharge/ cast instead of a hell-ishly slow recharge/ cast isn't helping.

If you feel this way say something here.
It's never changed, it's always been the way it is now. They only clarified the wording.
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Old Mar 07, 2006, 01:42 PM // 13:42   #3
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Thus the reason why they clarified it, because many people didn't understand it.
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Old Mar 07, 2006, 02:14 PM // 14:14   #4
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if you bored of cast/recharge speeds take mesmer primary ! but i really think you got it wrong. if you use skils with 25-60 recharge and 3-5 cast only and expect your items to do uber job recharging-casting then its your fault not theirs cause fastest you can get them is recharge:6.25-15 and casting1-1.3 and seeing the chance aint helping , you see the need for more tactical skill bars
--- but im not complaining --- yesterday i echo bone fiends and made 6 fiends almost instant
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Old Mar 07, 2006, 11:49 PM // 23:49   #5
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Quote:
Originally Posted by Kakumei
It's never changed, it's always been the way it is now. They only clarified the wording.
That's not the way i see it.

Let me use this example. I farm for ectos with Spiteful Spirit. I echo it. It's common practice. Before this so called "clarification" i could put 5 SS's on a group of smites. Now im lucky to get 3 or 4. Not due to energy consumption, but recharge time.
With the old wording, i did notice recharge times of 1 second. This wasn't a fluke. It happened every run many many times. That's how i know they changed it.


As for what tryptamine_xxp was saying,
No, the longest charge skill i use is echo. AS for needing a more tactical skill bar... can you make this many bone fiends?
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Old Mar 07, 2006, 11:54 PM // 23:54   #6
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It's always been half cast/recharge times, xx% chance. They just now explicitly say how fast and that it's only for spells.
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Old Mar 08, 2006, 01:18 AM // 01:18   #7
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1 second recharge for SS isnt half recharge. So no, it hasn't always been half cast.
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Old Mar 08, 2006, 01:29 AM // 01:29   #8
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I think you're wrong.
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Old Mar 08, 2006, 02:01 AM // 02:01   #9
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Whatever, he checked his and i checked mine. I know how fast mine recharged.

IN ANY CASE, this sort of recharge doesnt happen anymore. The fastest i've had on SS was 5 seconds.

Long story short, thanks Anet for another nerf.

Last edited by Fr_3_aK; Mar 08, 2006 at 02:08 AM // 02:08..
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